0011097: Make the amount of prisoners per Security Level and the amount available/total cells per Security level accessible for mods (elDiablo) - resolved. 0011068: Nasty new problems with Interface Buttons on objects (elDiablo) - resolved. 0011120: Using "Interface.RemoveComponent()" extends the menu window height instead of shortening (elDiablo) - resolved. 0011105: Cell doors are open during Work/Lockup regime (Icepick) - resolved. 0011160: National guard should cancel lockdown before entering the prison (Icepick) - resolved. 0011158: Cannot switch from Dump to Dismantle in Context Menu (Icepick) - resolved. 0011145: Screen focus shifts while in Informants view mode (Icepick) - resolved. 0011106: Micromanagement bug - no teacher exists while he does. 0011150: Confidential Informants Get Stuck In Security Room (Icepick) - resolved. 0011135: Freedom need not satisfied by yard (Icepick) - resolved. 0009331: Execution Lockdown fails to complete (Icepick) - resolved.
0011129: Windows 10 Taskbar vs PA Toolbar (lim_ak) - resolved. 0003491: I need more intake in order to keep the Prison profitable (Icepick) - resolved.
0010829: Extension to automatic Security Risk re-assignment (Icepick) - resolved. 0011168: Visitation does not satisfy family need. 0011170: Several security-restricted reception rooms do not work (Icepick) - resolved. 0007196: Inmate Nutrition Research Grammar (Icepick) - resolved. 0011060: Ability to disable the automatic prisoner security change. 0010191: Dead armed guards will not stop moving when put in Hearse. 0011052: Quickbuild "luxury cell" and common room not updated for v2.0 tv behavior. 0011032: wrong Japanese translation (John) - resolved. 0010921: Freetime broken (Icepick) - resolved. 0011017: crash when viewing "stolen from" (John) - resolved. 0010968: Random crash.Especially during the riot or taser fighting (John) - resolved. 0011119: The issue with taking Death row prisoners.
0011091: Clicking where the taskbar is located shows the taskbar in windows 10 anniversary update (lim_ak) - resolved. 0011077: Name in Game Tier issue (John) - resolved. 0010930: Death row prisoners show up as max security (Icepick) - resolved. Staff inside gang controlled areas can now be sacked Objects that can't be rotated are no longer rotated if part of a Quick Build Utilities Room in Quick Build no longer uses the default sprite
Delivery Truck drivers no longer counted in Staff Reports Fix for reliability of + button in Build Toolbar Jobs to construct walls are now visible while designating rooms. Added ability to use markers in object tooltip strings (via objectTable.Tooltip). These return tables containing the current number of prisoners and the total number of cells in each security rating respectively. Added World.NumPrisoners and World.Capacity.
When disabled, prisoners will always be assigned to free cells if that is all that is available. When enabled, prisoners who misbehave will not be assigned to a nice cell, even if that nice cell is the only one available. You can now disable the cell quality checks that determine which cells a prisoner can be assigned to. For example, murder can be set to immediately make a prisoner Max-Sec. You can now set which misbehaviours warrant an increase or decrease in prisoner security. Cheat prisons cannot be sold for profit. Cheat prisons do not allow achievement unlocks